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Showing posts from October, 2021

Invisible Parties

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Stripped to its core,  Invisible parties  is an escape game created by Sam Kabo Ashwell. However, it's about much more than this. Enticed, against your better judgement, to come to a party, you have been trapped in a "tangle" a tightly packed group of simulated locations, each having the appearance of a specific type of social gathering. A wedding, a wake, an office party, and so forth. As you move through these locations, so does you lover, Jave. But the tangle obstructs contact with her, and although you can locate ways out, you cannot take them. Can you "disrupt" the tangle sufficiently to escape?  Play Invisible Parties here.        Play does not rely on the traditional IF props similar to keys, hidden doors, secrets to be discovered, but on learning to use Jave's and yours skills to discover how the tangle's logic at points where it is weak. There are many possible solutions, and although all are essentially identical in their logic, the deta...

With Those We Love Alive and Mr. Plimptons Revenge

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Plimptons revenge by Dinty Moore, this piece of interactive fiction is different from any I've seen before. It's essentially a story using google maps! Each place you click on has a different part of the story attached to it. You can see where the man traveled and what happened at each place. At the end you can see where he meets the man he took the journey with, again and he said he actually remembered him as the man who "drove him around".  The first piece, “Mr. Plimpton’s Revenge”, is about a college student that was given the job of driving a important journalist, Mr. Plimpton, from the airport in Pittsburgh and chauffeuring him around. The problem the student encounters happens the night before, partying and taking drugs that make him not ready or presentable for chauffeuring the author. After the day and thinking he makes a fool of himself, the rest of the piece takes place years later when the student runs into Mr. Plimpton. I do not want to ruin the end, but t...

Reaction to 9:05 by Adam Cadre

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9:05 By Adam Cadre      9:05 is just a time it is also a famous work of interactive fiction. 9:05 was created by Adam Cadre in 2000. The character wakes up to a phone ringing next to him. After picking up the phone, someone screams at him that he has to be at work or he will be fired. The character changes out of his soiled clothes and after cleaning up, gets into a car. Upon arriving at the office, he sits down in a cubicle and fills out a form. When he goes to turn in the form, the boss who had been on the phone earlier asks, "Who the hell are you?" The game ends with a news anchor reporting that a murderer killed his victim and hid him under the bed. He put on his clothes and tried to assume his victim's career. The anchor says that the character will be seeking an insanity plea.   Play 9:05 here A hidden trick to the game is, the player can look underneath the bed to find a dead body, that the character had  murdered  , and can choose to flee in t...

Ballyhoo by Infocom

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Ballyhoo game cover      The first IF work that I have examined this week is an Infocom game called Ballyhoo. In Ballyhoo you are at the circus. You star out trudging through a large crowd at the circus and you make your way to a candy apple stand. You get a candy apple and you are met with disappointment. The fruit is rotten...          The game then continues to introduce your character. You aren't amused by the circus and you want to reveal you secret and that is to defy death.      Overall the game is pretty interesting, t he player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player stands near the tents instead of rushing through the exit. The character stands there waiting to possibly catch an extra snippet of the show or maybe something will happen,,, Instead, the...