With Those We Love Alive and Mr. Plimptons Revenge



Plimptons revenge by Dinty Moore, this piece of interactive fiction is different from any I've seen before. It's essentially a story using google maps! Each place you click on has a different part of the story attached to it. You can see where the man traveled and what happened at each place. At the end you can see where he meets the man he took the journey with, again and he said he actually remembered him as the man who "drove him around". The first piece, “Mr. Plimpton’s Revenge”, is about a college student that was given the job of driving a important journalist, Mr. Plimpton, from the airport in Pittsburgh and chauffeuring him around. The problem the student encounters happens the night before, partying and taking drugs that make him not ready or presentable for chauffeuring the author. After the day and thinking he makes a fool of himself, the rest of the piece takes place years later when the student runs into Mr. Plimpton. I do not want to ruin the end, but the irony of the ending makes it well worth the read.  Playable link to Mr. Plimptons Revenge. A screen cast to my experince is at the bottom of the page. 

This work was published in 2010. I think it's the most interesting work I have examined. It uses local landmarks and is easy to say, "Hey! I've been there!" And to use google maps to tell a story makes it so unique from any other IF work created.

Propentine Charity Heartscape, the author o f this Interactive Fiction hyper text, With Those We Love Alive, was created in 2014playable link

 With Those We Love Alive is a Twine game that invites the reader to become physically involved through marking up their own body with symbols throughout the playing of the game. There is pleasant background music, with pleasant background collage of colors. You are able to select you birthdate and your eye color, along with other little options to customize to your desire.  

Since this work was created in Twine, this means it relies heavily on hypertext and background music. As the player becomes a servant to a monstrous larval queen, the stage is set for a dystopia of dream-like and vivid yet containing violence.  After playing, the reader has a tangible record of their own choices and identity beliefs in the drawings on one’s skin.

It's inspired by mob violence, trash struggle, and child abuse. It's also inspired by friendship between mean girls. In most media there’s an unspoken stereotypical belief that feminine lives can't survive on their own, can't have spaces of their own, can’t have relationships of their own. Heartscape try's to go against this with basically everything she made. I have attached a screen cast gameplay of my experience playing this work. 


















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